World & Cells

Setting

Uprising Legends is set in Shinsekai — a near-future, cyberpunk reimagining of the Philippine archipelago under the occupation of the Colonists, a corporate-military power that rules through corporate fronts, ancient-relic excavations, and control of the infrastructure. Beneath the neon and the occupation runs a resistance built from regional cells, ancestral knowledge, and spirits of Filipino myth (the Famions).

The campaign traces the uprising from the slums of Tondo to the Void Gate — the prison of the trapped god Sitan — across twelve arcs. See Progression for the full arc-by-arc campaign map.

⚠️ A hero has two axes that are easy to confuse — keep them separate. Their element decides combat (the type-advantage wheel). Their cell is who they are — their resistance group and origin. Cells never touch combat damage; they drive lore, unlock cost, the gacha elite tier, colours, and the squad cell bonus.


The five cells

A hero belongs to exactly one cell.

Cell Region Heroes Colour Identity
Seishi Maharlika / Visayana 6 Gold Elite cell — the main characters. One-of-one artwork.
Redacted (hidden) 7 Grey Elite operatives whose allegiance is scrubbed from the record — spies running dark.
Xinghuo "The Battle Cry" NCR / NeoManila 9 Orange Urban guerrillas.
Centinela "The Guardians" Kasanagan / Mindanao 9 Green Nature warriors, ancestral-knowledge keepers.
Archive "The Forgers" Kagayaku / North Luzon 9 Blue Tech underground, engineers, pirate networks.
Gagamba "The Spyders" Everywhere (future) Infiltrators inside the Colonist hierarchy — where the Redacted are rumoured to belong.

Seishi + Redacted are the 13 elite heroes (the one-of-one roster): they cost more to unlock and make up the 15% gacha elite tier. The three regional cells are the cheaper, standard tier.

The Redacted cell is deliberately mysterious: those heroes show a censored REDACTED tag instead of an origin — and they're loners, never contributing to a squad cell bonus.


Combat badges (lore flavour)

Three older "badges" survive purely as flavour in the lore — they are not a game system (combat is elements, identity is cells):

Badge Meaning Theme
Araw Sun / orange Offensive imagery
Halimuyak Fragrance / green Nature, support imagery
Pluma Pen / blue Tech, knowledge imagery

What cells do (and don't)

Do:

  • Drive lore, backstories, and regional identity
  • Set hero unlock cost (Seishi/Redacted cost more; the regional cells are cheap)
  • Define the gacha elite tier (the 15% pool = Seishi + Redacted)
  • Colour a hero's card and detail view
  • Grant the squad cell bonus (team-building synergy)

Don't:

  • ❌ Grant any combat damage advantage — that is entirely elements.