Gear
Gear is freely-movable equipment that boosts hero stats. Every hero has 3 slots, and gear can be unequipped from one hero and equipped to another at any time. Unlocks at Stage 2‑3.
Slots
| Slot | Icon | Stats it provides |
|---|---|---|
| Weapon | ⚔️ | ATK |
| Armor | 🛡️ | DEF + HP |
| Accessory | 💎 | SP.ATK + SP.DEF + SPD |
Tiers
Five color-coded tiers, each with a cost/power multiplier:
| Tier | Colour | Multiplier |
|---|---|---|
| Common | Grey | 1× |
| Uncommon | Green | 2× |
| Rare | Blue | 4× |
| Epic | Purple | 8× |
| Legendary | Gold | 16× |
The tier multiplier scales enhancement/reforge cost, not base stats directly.
Base stats by template
| Slot | Common | Uncommon | Rare | Epic | Legendary |
|---|---|---|---|---|---|
| Weapon (ATK) | 5 | 12 | 25 | 45 | 48 |
| Armor (DEF / HP) | 4 / 20 | 10 / 50 | 22 / 100 | 40 / 165 | 42 / 175 |
| Accessory (SP.ATK / SP.DEF / SPD) | 3 / 3 / 2 | 7 / 7 / 5 | 15 / 15 / 10 | 28 / 28 / 16 | 30 / 30 / 18 |
Legendary base stats were cut ~40% in the latest balance pass, with Epic compressed to sit just below Legendary — so the jump from Epic → Legendary is small, and enhancement investment matters more than tier-chasing.
Named templates: Rusty Blade → Refined Edge → Stormcutter → Obsidian Fang → Bathala's Wrath (weapons); Leather Vest → … → Diwata's Embrace (armor); Copper Ring → Agimat Charm → Mystic Talisman → Soulstone Pendant → Eye of Kawalan (accessories).
Enhancement
Each enhance level adds +5% of base stats.
enhanced stat = base × (1 + enhanceLevel × 0.05)
enhance cost = floor( 100 × tierMultiplier × (level + 1)^1.3 ) gold
Enhancement cap scales with your roster
- Base cap: 15 levels.
- +5 additional levels per ascension star reached by any hero in your roster.
- Hard cap: 40 (i.e. base 15 + 5×5★).
So pushing one hero's ascension raises the enhancement ceiling for all your gear.
Reforge
Reforge re-rolls a piece's substats:
reforge cost = floor( 150 × tierMultiplier × (enhanceLevel + 1) ) gold
Where gear comes from
| Source | Details |
|---|---|
| Tower bosses | Every 5th floor: 50% gear-drop chance. Drop table: Common 50 / Uncommon 30 / Rare 15 / Epic 4 / Legendary 1 (weights) |
| Tower shop | Gold gear boxes: Common 200g · Uncommon 500g · Rare 1500g · Epic 5000g (card-flip reveal) |
| Battle Pass | Exclusive gear (e.g. Sinag Pendant — epic accessory, excluded from drops/shop) |
Tower bosses + the Tower shop are the primary gear faucet. Gold is the core sink — see Economy.