Tower
The Tower is a set of 5 class-locked climbing gauntlets — the primary gear faucet and a daily gold source. Unlocks after clearing Arc 2 (Stage 3‑1).
The five towers
Each tower admits only one hero class:
| Tower | Class | Icon | Difficulty note |
|---|---|---|---|
| Bulwark Spire | Enforcer | 🏰 | Easier enemies, +50% gold |
| Sacred Grove | Healer | 🌿 | Easiest, +50% gold |
| Crimson Gauntlet | Striker | 🗡️ | Standard |
| Shadow Range | Reaper | 🎯 | Standard |
| Arcane Sanctum | Esper | 🔮 | Hardest (Espers ignore 30% DEF, so bosses hit harder) |
Enemy names are themed per tower (e.g. Iron Sentinel, Mangkukulam Acolyte, Phantom Marksman). Their combat element is currently inferred from those names.
Floor scaling
Floor HP = 120 + floor × 40
Floor power = base + floor × mult (per-tower base/mult below)
Every 5th floor = BOSS → HP × bossHpMult, power × 1.5
| Tower | base | mult | boss HP × |
|---|---|---|---|
| Bulwark Spire | 10 | 5 | 2.5 |
| Sacred Grove | 10 | 5 | 2.0 |
| Crimson Gauntlet | 14 | 6 | 3.0 |
| Shadow Range | 14 | 6 | 3.0 |
| Arcane Sanctum | 16 | 6 | 3.5 |
The UI shows a recommended power per floor.
Rewards
| Floor type | Gold | Extra |
|---|---|---|
| Normal | floor × 10 |
— |
| Boss (every 5th) | floor × 25 |
50% gear-drop chance |
Gold is then multiplied by the tower's goldMult (1.5× for Enforcer/Healer towers) and by
the daily-cap rewardMult (see below).
Gear drop table
| Tier | Weight |
|---|---|
| Common | 50 |
| Uncommon | 30 |
| Rare | 15 |
| Epic | 4 |
| Legendary | 1 |
Daily reset & the re-clear cap
currentFloorresets to 0 at Philippine-Time midnight;highestFloorpersists forever.- The first 20 floor-clears per tower per day pay full gold + Battle Pass XP.
- Beyond 20, re-clears still count (idle-friendly) but pay only 25% gold and no Battle Pass XP — a faucet cap to stop unbounded daily farming.
- Heroes enter each Tower run at full HP on a separate HP track — Tower fights never touch campaign HP.
Shop
Gold-based storefront (unlocks with the Tower). Card-flip reveal animation on gear boxes.
| Category | Items | Daily limit |
|---|---|---|
| Gear boxes | Common 200g · Uncommon 500g · Rare 1500g · Epic 5000g | Unlimited |
| Fragment packs | small / large / mega | 1 each per day |
| Shard packs | common / rare | 1 each per day |
| Karma packs | small / large / mega | 3 each per day |
Battle-Pass-exclusive gear (e.g. Sinag Pendant) is excluded from both drops and shop boxes.
Why it exists
The Tower is the gear engine of the game: a daily, class-focused climb that rewards building out your whole roster (not just three heroes), with a re-clear cap that keeps it a healthy daily ritual rather than an endless grind.