Tower

The Tower is a set of 5 class-locked climbing gauntlets — the primary gear faucet and a daily gold source. Unlocks after clearing Arc 2 (Stage 3‑1).


The five towers

Each tower admits only one hero class:

Tower Class Icon Difficulty note
Bulwark Spire Enforcer 🏰 Easier enemies, +50% gold
Sacred Grove Healer 🌿 Easiest, +50% gold
Crimson Gauntlet Striker 🗡️ Standard
Shadow Range Reaper 🎯 Standard
Arcane Sanctum Esper 🔮 Hardest (Espers ignore 30% DEF, so bosses hit harder)

Enemy names are themed per tower (e.g. Iron Sentinel, Mangkukulam Acolyte, Phantom Marksman). Their combat element is currently inferred from those names.


Floor scaling

Floor HP     = 120 + floor × 40
Floor power  = base + floor × mult      (per-tower base/mult below)
Every 5th floor = BOSS  →  HP × bossHpMult,  power × 1.5
Tower base mult boss HP ×
Bulwark Spire 10 5 2.5
Sacred Grove 10 5 2.0
Crimson Gauntlet 14 6 3.0
Shadow Range 14 6 3.0
Arcane Sanctum 16 6 3.5

The UI shows a recommended power per floor.


Rewards

Floor type Gold Extra
Normal floor × 10
Boss (every 5th) floor × 25 50% gear-drop chance

Gold is then multiplied by the tower's goldMult (1.5× for Enforcer/Healer towers) and by the daily-cap rewardMult (see below).

Gear drop table

Tier Weight
Common 50
Uncommon 30
Rare 15
Epic 4
Legendary 1

Daily reset & the re-clear cap

  • currentFloor resets to 0 at Philippine-Time midnight; highestFloor persists forever.
  • The first 20 floor-clears per tower per day pay full gold + Battle Pass XP.
  • Beyond 20, re-clears still count (idle-friendly) but pay only 25% gold and no Battle Pass XP — a faucet cap to stop unbounded daily farming.
  • Heroes enter each Tower run at full HP on a separate HP track — Tower fights never touch campaign HP.

Shop

Gold-based storefront (unlocks with the Tower). Card-flip reveal animation on gear boxes.

Category Items Daily limit
Gear boxes Common 200g · Uncommon 500g · Rare 1500g · Epic 5000g Unlimited
Fragment packs small / large / mega 1 each per day
Shard packs common / rare 1 each per day
Karma packs small / large / mega 3 each per day

Battle-Pass-exclusive gear (e.g. Sinag Pendant) is excluded from both drops and shop boxes.


Why it exists

The Tower is the gear engine of the game: a daily, class-focused climb that rewards building out your whole roster (not just three heroes), with a re-clear cap that keeps it a healthy daily ritual rather than an endless grind.