Economy & Gacha

The game runs on a handful of currencies flowing between faucets (sources) and sinks (spends). Keeping them balanced is the central economy problem — every currency has multiple sources and clear sinks.

Starting balance: 500 gold · 150 fragments (3 pulls) · 0 universal shards · 0 karmic energy.


Currencies

Currency Primary use Main sources
Gold Healing, gear enhance/reforge, gear boxes, Famion Play Idle, campaign, tower, missions, arena
Fragments Hero Summon (50/pull) Idle trickle, quests, login, arena, welcome-back
Universal Shards Any hero's ascension Duplicates, weekly quests, arena, login
Hero Shards That specific hero's ascension Duplicates of that hero, Battle Pass
Karmic Energy Famion bonding & care Idle (scales with gold rate), shop karma packs
Sigils Arena economy Arena wins, passive hourly accrual
Battle Pass XP Battle Pass tier progress Almost every activity

Faucets & sinks at a glance

Faucet Feeds Sink Drains
Idle rewards (12h cap) gold, XP, karma, fragments, BP XP Healing gold (ceil(missing% × 75))
Campaign clears XP, gold, fragments Gear enhance gold (100·tierMult·(lvl+1)^1.3)
Tower floors gold, gear, BP XP Gear reforge gold (150·tierMult·(lvl+1))
Missions gold, XP, fragments Gear boxes (shop) gold (200–5000)
Daily/weekly quests fragments, shards, gold, BP XP Hero Summon fragments (50/pull)
Login rewards fragments, shards, BP XP Famion bonding karma (150 / 1350)
Arena sigils, gold, fragments, shards Famion care karma / gold
Duplicates hero + universal shards Ascension shards

Hero gacha (Summon)

Parameter Value
Cost 50 fragments / pull
Elite-tier rate 15% (Seishi + Redacted combined)
Standard tier 85% (Xinghuo / Centinela / Archive)
Pity Guaranteed elite at 30 pulls
Duplicate reward 10 hero shards + 2 universal shards
  • A one-time free Summon is granted during onboarding (guaranteed normal-rate pull, no cost, no pity impact, never re-triggers).
  • Battle Pass tier 50 grants one guaranteed free elite pull.
  • Unlock cost to add a pulled hero to your active roster: 50 fragments (Seishi/Redacted) or 15 (Xinghuo/Centinela/Archive).

Expected fragments to hit hard pity: 30 × 50 = 1,500 fragments.


Karmic energy flow

Karmic energy is the Famion currency, deliberately separate from fragments so the two collection loops don't compete.

  • Earn: idle at min(60, max(5, floor(goldRate × 0.05))) per hour; shop karma packs (3 tiers, 3/day each); battle rewards.
  • Spend: bonding ritual (150/pull), Feed (10), Train (25).

Design intent

The economy is built so that idle play stays meaningful without paying — fragments, gold, shards, and karma all have steady free faucets — while the separate karmic-energy loop keeps Famion collection from competing with hero summons. Every currency has multiple sources and clear sinks, so no single activity is a dead end.