Economy & Gacha
The game runs on a handful of currencies flowing between faucets (sources) and sinks (spends). Keeping them balanced is the central economy problem — every currency has multiple sources and clear sinks.
Starting balance: 500 gold · 150 fragments (3 pulls) · 0 universal shards · 0 karmic energy.
Currencies
| Currency | Primary use | Main sources |
|---|---|---|
| Gold | Healing, gear enhance/reforge, gear boxes, Famion Play | Idle, campaign, tower, missions, arena |
| Fragments | Hero Summon (50/pull) | Idle trickle, quests, login, arena, welcome-back |
| Universal Shards | Any hero's ascension | Duplicates, weekly quests, arena, login |
| Hero Shards | That specific hero's ascension | Duplicates of that hero, Battle Pass |
| Karmic Energy | Famion bonding & care | Idle (scales with gold rate), shop karma packs |
| Sigils | Arena economy | Arena wins, passive hourly accrual |
| Battle Pass XP | Battle Pass tier progress | Almost every activity |
Faucets & sinks at a glance
| Faucet | Feeds | Sink | Drains | |
|---|---|---|---|---|
| Idle rewards (12h cap) | gold, XP, karma, fragments, BP XP | Healing | gold (ceil(missing% × 75)) |
|
| Campaign clears | XP, gold, fragments | Gear enhance | gold (100·tierMult·(lvl+1)^1.3) |
|
| Tower floors | gold, gear, BP XP | Gear reforge | gold (150·tierMult·(lvl+1)) |
|
| Missions | gold, XP, fragments | Gear boxes (shop) | gold (200–5000) | |
| Daily/weekly quests | fragments, shards, gold, BP XP | Hero Summon | fragments (50/pull) | |
| Login rewards | fragments, shards, BP XP | Famion bonding | karma (150 / 1350) | |
| Arena | sigils, gold, fragments, shards | Famion care | karma / gold | |
| Duplicates | hero + universal shards | Ascension | shards |
Hero gacha (Summon)
| Parameter | Value |
|---|---|
| Cost | 50 fragments / pull |
| Elite-tier rate | 15% (Seishi + Redacted combined) |
| Standard tier | 85% (Xinghuo / Centinela / Archive) |
| Pity | Guaranteed elite at 30 pulls |
| Duplicate reward | 10 hero shards + 2 universal shards |
- A one-time free Summon is granted during onboarding (guaranteed normal-rate pull, no cost, no pity impact, never re-triggers).
- Battle Pass tier 50 grants one guaranteed free elite pull.
- Unlock cost to add a pulled hero to your active roster: 50 fragments (Seishi/Redacted) or 15 (Xinghuo/Centinela/Archive).
Expected fragments to hit hard pity: 30 × 50 = 1,500 fragments.
Karmic energy flow
Karmic energy is the Famion currency, deliberately separate from fragments so the two collection loops don't compete.
- Earn: idle at
min(60, max(5, floor(goldRate × 0.05)))per hour; shop karma packs (3 tiers, 3/day each); battle rewards. - Spend: bonding ritual (150/pull), Feed (10), Train (25).
Design intent
The economy is built so that idle play stays meaningful without paying — fragments, gold, shards, and karma all have steady free faucets — while the separate karmic-energy loop keeps Famion collection from competing with hero summons. Every currency has multiple sources and clear sinks, so no single activity is a dead end.