Famions
Famions are spirit companions drawn from Filipino mythology (a sub-IP integration from famions.com). Each bonds to a hero, grants a passive stat buff, and fights alongside them. Unlocks at Stage 3‑3.
Species & roster
5 species, each with a mythic realm:
| Species | Realm | Theme |
|---|---|---|
| Diwata | Forests | Nature spirits |
| Duwende | Mountains | Earth dwarves |
| Sundo | Darkness | Shadow escorts |
| Adarna | Dreams | Dream birds |
| Santelmo | Kapangyarihan | Fire/lightning wisp — Battle Pass exclusive |
The base set is 20 Famions (4 species × 5 variants each) plus Santelmo (season-exclusive, excluded from the bonding gacha). Elements used in data: nature, earth, fire, water, lightning, shadow. Each Famion has a rarity and a passive stat bonus, e.g. Stone Duwende (earth, epic, +25 DEF), Fire Adarna (fire, epic, +22 ATK), Lightning Sundo (lightning, epic, +22 SP.ATK).
Bonding Ritual (Famion gacha)
Costs karmic energy (not fragments), so the Famion loop never cannibalizes the hero gacha.
| Pull | Cost |
|---|---|
| Single | 150 karma |
| 10-pull | 1350 karma (10% discount) |
Rarity odds
| Rarity | Rate |
|---|---|
| Common | 45% |
| Uncommon | 30% |
| Rare | 18% |
| Epic | 7% |
(FAMION_RARITY_RATES — exported so the UI shows true odds. Legendary is not in the pool.)
Duplicates convert to ascension shards, scaled by rarity: Common +1 · Uncommon +2 · Rare +3 · Epic +5 · Legendary +8.
Affection
Affection (0–100) reflects the bond and multiplies the Famion's buff.
| Value | Meaning |
|---|---|
| Start | 30 |
| Max | 100 |
| Min (floor) | 10 |
| Decay | 0.5 / hour, only after a 4-hour grace period since last care |
Let a Famion sit and affection drifts down (never below 10); care resets the clock.
Care mini-game
Four actions raise affection and grant care XP (for leveling):
| Action | Cost | Affection | Care XP | Notes |
|---|---|---|---|---|
| Feed | 10 karma | +8 | +5 | Best affection-per-karma |
| Play | 25 gold | +7 | +4 | Gold option for karma-starved players |
| Pet | Free | +3 | +2 | 30-minute cooldown |
| Train | 25 karma | +10 | +18 | Best care-XP-per-karma — the leveling action |
Levels
Famions level 1 → 20 via care XP. Each level adds +5% to the buff.
care XP for next level = floor( 20 × 1.2^(level−1) )
The level cap is gated by ascension (see below).
Ascension
Four stars, gated by duplicate shards:
| ★ | Name | Shard cost* | Level cap | Stat multiplier |
|---|---|---|---|---|
| 0 | Unbound | 0 | 5 | 1.0× |
| 1 | Bonded | 2 | 10 | 1.2× |
| 2 | Attuned | 5 | 15 | 1.5× |
| 3 | Awakened | 10 | 20 | 2.0× |
* Base shard cost, then multiplied by a rarity factor: Common/Uncommon 1× · Rare 1.5× · Epic 2× · Legendary 3×.
The passive buff
A bonded Famion grants its hero a flat stat bonus, scaled by everything above:
buff = flatBonus × affectionMult × levelMult × ascensionMult
affectionMult = 0.5 + 0.5 × (affection / 100) # 0.55 → 1.0
levelMult = 1 + (level − 1) × 0.05 # +5%/level
ascensionMult = 1.0 / 1.2 / 1.5 / 2.0 # by star
One Famion per hero, equipped via the Famion panel in the hero detail modal.
Famions in battle
A bonded Famion appears as a targetable unit beside its hero:
| Rarity | Battle HP | Battle power |
|---|---|---|
| Common | 40 | 8 |
| Uncommon | 60 | 12 |
| Rare | 80 | 18 |
| Epic | 120 | 25 |
| Legendary | 160 | 35 |
- Positioning:
front= targeted first,behind= targeted last. - Famions carry their own element and take/deal advantage accordingly.
- If the Famion dies, its stat buff is stripped from the bonded hero for the rest of the
fight — a real reason to position it
behind. - Battle HP/power scale with affection.
Veil Garden
An ambient habitat in the Famion tab where your collected Famions wander with directional facing — the "home" screen for the collection. Purely cosmetic/atmospheric.
On the roadmap
Famion evolution — advanced forms that transform a companion into a stronger creature — is designed and planned for a future update.