Famions

Famions are spirit companions drawn from Filipino mythology (a sub-IP integration from famions.com). Each bonds to a hero, grants a passive stat buff, and fights alongside them. Unlocks at Stage 3‑3.


Species & roster

5 species, each with a mythic realm:

Species Realm Theme
Diwata Forests Nature spirits
Duwende Mountains Earth dwarves
Sundo Darkness Shadow escorts
Adarna Dreams Dream birds
Santelmo Kapangyarihan Fire/lightning wisp — Battle Pass exclusive

The base set is 20 Famions (4 species × 5 variants each) plus Santelmo (season-exclusive, excluded from the bonding gacha). Elements used in data: nature, earth, fire, water, lightning, shadow. Each Famion has a rarity and a passive stat bonus, e.g. Stone Duwende (earth, epic, +25 DEF), Fire Adarna (fire, epic, +22 ATK), Lightning Sundo (lightning, epic, +22 SP.ATK).


Bonding Ritual (Famion gacha)

Costs karmic energy (not fragments), so the Famion loop never cannibalizes the hero gacha.

Pull Cost
Single 150 karma
10-pull 1350 karma (10% discount)

Rarity odds

Rarity Rate
Common 45%
Uncommon 30%
Rare 18%
Epic 7%

(FAMION_RARITY_RATES — exported so the UI shows true odds. Legendary is not in the pool.)

Duplicates convert to ascension shards, scaled by rarity: Common +1 · Uncommon +2 · Rare +3 · Epic +5 · Legendary +8.


Affection

Affection (0–100) reflects the bond and multiplies the Famion's buff.

Value Meaning
Start 30
Max 100
Min (floor) 10
Decay 0.5 / hour, only after a 4-hour grace period since last care

Let a Famion sit and affection drifts down (never below 10); care resets the clock.


Care mini-game

Four actions raise affection and grant care XP (for leveling):

Action Cost Affection Care XP Notes
Feed 10 karma +8 +5 Best affection-per-karma
Play 25 gold +7 +4 Gold option for karma-starved players
Pet Free +3 +2 30-minute cooldown
Train 25 karma +10 +18 Best care-XP-per-karma — the leveling action

Levels

Famions level 1 → 20 via care XP. Each level adds +5% to the buff.

care XP for next level = floor( 20 × 1.2^(level−1) )

The level cap is gated by ascension (see below).


Ascension

Four stars, gated by duplicate shards:

Name Shard cost* Level cap Stat multiplier
0 Unbound 0 5 1.0×
1 Bonded 2 10 1.2×
2 Attuned 5 15 1.5×
3 Awakened 10 20 2.0×

* Base shard cost, then multiplied by a rarity factor: Common/Uncommon 1× · Rare 1.5× · Epic 2× · Legendary 3×.


The passive buff

A bonded Famion grants its hero a flat stat bonus, scaled by everything above:

buff = flatBonus × affectionMult × levelMult × ascensionMult

  affectionMult = 0.5 + 0.5 × (affection / 100)      # 0.55 → 1.0
  levelMult     = 1 + (level − 1) × 0.05             # +5%/level
  ascensionMult = 1.0 / 1.2 / 1.5 / 2.0              # by star

One Famion per hero, equipped via the Famion panel in the hero detail modal.


Famions in battle

A bonded Famion appears as a targetable unit beside its hero:

Rarity Battle HP Battle power
Common 40 8
Uncommon 60 12
Rare 80 18
Epic 120 25
Legendary 160 35
  • Positioning: front = targeted first, behind = targeted last.
  • Famions carry their own element and take/deal advantage accordingly.
  • If the Famion dies, its stat buff is stripped from the bonded hero for the rest of the fight — a real reason to position it behind.
  • Battle HP/power scale with affection.

Veil Garden

An ambient habitat in the Famion tab where your collected Famions wander with directional facing — the "home" screen for the collection. Purely cosmetic/atmospheric.


On the roadmap

Famion evolution — advanced forms that transform a companion into a stronger creature — is designed and planned for a future update.