Uprising Legends: Idle RPG — Game Wiki
A cyberpunk Filipino-themed auto-battle idle RPG. Collect heroes, bond spirit companions, build squads, and push a 60-stage campaign, a class-tower gauntlet, and a seasonal PvP arena — all while idle rewards tick even when you're away.
This wiki is the single source of truth for how the game works — every system, formula, and tuning value. It doubles as a design whitepaper and a player reference.
A note on the numbers: these are real values from the game build, not marketing approximations. Balance is still being tuned toward launch, so exact figures may shift — but the systems and their shapes are what you'll actually play.
The core loop

The game is auto-battle: you assemble the team and press start; combat resolves on its own. Skill expression is in collection, team-building, element matchups, and investment, not in-the-moment inputs.
Table of contents
| # | Page | What's inside |
|---|---|---|
| 01 | World & Cells | Setting, the 5 cells, the Colonist conflict |
| 02 | Heroes | The 40-hero roster, classes, stats, power, leveling, ascension, stat points, squad bonuses |
| 03 | Combat | Battle flow, turn order, the damage formula, rage & ultimates, class passives/actives |
| 04 | Elements (Combat RPS) | The 8-element wheel, hero mapping, per-arc enemy elements |
| 05 | Gear | 3 slots × 5 tiers, enhancement, reforge, drop sources |
| 06 | Famions | Spirit companions — bonding, care mini-game, affection, ascension, battle role, Veil Garden |
| 07 | Progression | Campaign arcs, idle rewards, account level, feature unlocks, daily/weekly quests, milestones |
| 08 | Tower | 5 class-locked towers, floor scaling, rewards, shop, daily reset |
| 09 | Arena (PvP) | Matchmaking, sigils, Baybayin rank ladder, seasons |
| 10 | Economy & Gacha | Every currency, faucets & sinks, summon odds, pity |
| 11 | Battle Pass | Season XP, free/premium tracks, monetization |
| 12 | Glossary | Game terms + Filipino lore glossary |
Snapshot of the systems
| System | Scale | Feature-unlock gate |
|---|---|---|
| Heroes | 40 heroes · 5 classes · 5 cells · 8 elements | Roster at Stage 1‑2 |
| Campaign | 12 arcs · 60 stages · 172 enemies (ranks D → SS) | Start |
| Gacha (Summon) | 50 fragments/pull · 15% elite tier · 30-pull pity | Stage 1‑4 |
| Gear | 15 templates (3 slots × 5 tiers) · enhance 0–40 | Stage 2‑3 |
| Tower | 5 class towers · daily reset | Clear Arc 2 (3‑1) |
| Famions | 21 companions · 5 species · bonding gacha | Stage 3‑3 |
| Arena | Ranked PvP · seasonal ladder E → SS | Stage 5‑1 |
| Battle Pass | 50 tiers · seasonal | Always visible* |
* The Battle Pass / monetization surface is not active during the alpha.
All daily/weekly resets are anchored to Philippine Time (UTC+8), not UTC midnight.
Built as a PWA
Uprising Legends runs in the browser as an installable Progressive Web App — no download, plays on phone or desktop, with cloud saves so your roster follows you across devices. Idle progress accrues even with the app closed.