Uprising Legends: Idle RPG — Game Wiki

A cyberpunk Filipino-themed auto-battle idle RPG. Collect heroes, bond spirit companions, build squads, and push a 60-stage campaign, a class-tower gauntlet, and a seasonal PvP arena — all while idle rewards tick even when you're away.

This wiki is the single source of truth for how the game works — every system, formula, and tuning value. It doubles as a design whitepaper and a player reference.

A note on the numbers: these are real values from the game build, not marketing approximations. Balance is still being tuned toward launch, so exact figures may shift — but the systems and their shapes are what you'll actually play.


The core loop

The Uprising Legends core gameplay loop: summon and bond, build, fight, earn, invest, and idle.

The game is auto-battle: you assemble the team and press start; combat resolves on its own. Skill expression is in collection, team-building, element matchups, and investment, not in-the-moment inputs.


Table of contents

# Page What's inside
01 World & Cells Setting, the 5 cells, the Colonist conflict
02 Heroes The 40-hero roster, classes, stats, power, leveling, ascension, stat points, squad bonuses
03 Combat Battle flow, turn order, the damage formula, rage & ultimates, class passives/actives
04 Elements (Combat RPS) The 8-element wheel, hero mapping, per-arc enemy elements
05 Gear 3 slots × 5 tiers, enhancement, reforge, drop sources
06 Famions Spirit companions — bonding, care mini-game, affection, ascension, battle role, Veil Garden
07 Progression Campaign arcs, idle rewards, account level, feature unlocks, daily/weekly quests, milestones
08 Tower 5 class-locked towers, floor scaling, rewards, shop, daily reset
09 Arena (PvP) Matchmaking, sigils, Baybayin rank ladder, seasons
10 Economy & Gacha Every currency, faucets & sinks, summon odds, pity
11 Battle Pass Season XP, free/premium tracks, monetization
12 Glossary Game terms + Filipino lore glossary

Snapshot of the systems

System Scale Feature-unlock gate
Heroes 40 heroes · 5 classes · 5 cells · 8 elements Roster at Stage 1‑2
Campaign 12 arcs · 60 stages · 172 enemies (ranks D → SS) Start
Gacha (Summon) 50 fragments/pull · 15% elite tier · 30-pull pity Stage 1‑4
Gear 15 templates (3 slots × 5 tiers) · enhance 0–40 Stage 2‑3
Tower 5 class towers · daily reset Clear Arc 2 (3‑1)
Famions 21 companions · 5 species · bonding gacha Stage 3‑3
Arena Ranked PvP · seasonal ladder E → SS Stage 5‑1
Battle Pass 50 tiers · seasonal Always visible*

* The Battle Pass / monetization surface is not active during the alpha.

All daily/weekly resets are anchored to Philippine Time (UTC+8), not UTC midnight.


Built as a PWA

Uprising Legends runs in the browser as an installable Progressive Web App — no download, plays on phone or desktop, with cloud saves so your roster follows you across devices. Idle progress accrues even with the app closed.