Arena (PvP)

The Arena is asynchronous ranked PvP: you attack defense snapshots of other players (real ones where available, generated bots when opponents are scarce). Unlocks at Stage 5‑1.


How it works

  • You battle team-vs-team (3 heroes + their Famions, both sides) via simulateArenaBattle.
  • Opponents are defense snapshots — a frozen copy of a squad, so no one needs to be online. Real-player snapshots come from Supabase; if live opponents are scarce, the matchmaker falls back to tiered bots whose level/gear/Famions scale to your bracket.
  • Winning raises your rank points; the ladder is seasonal.

Sigils (arena currency)

Sigils are earned from Arena play and spent in arena-related sinks.

Event Sigils
Win +15
Loss −5
Win-streak bonus (streak ≥ 3) +5 per battle
Successful defense +5
Defense loss ×0.5 (half the normal loss)

Plus passive hourly sigils by rank (capped at 12 hours of accrual):

Rank Hourly sigils
E 5
D 10
C 18
B 28
A 40
S 55
SS 75

The rank ladder (Baybayin glyphs)

Seasonal ranks E → SS, each labelled with a Baybayin glyph. A rank floor prevents dropping below your current rank's minimum mid-season.

Rank Points
E 0 – 299
D 300 – 599
C 600 – 999
B 1,000 – 1,499
A 1,500 – 1,999
S 2,000 – 2,699
SS 2,700+

(Ranks further subdivide into I / II / III tiers within a band.)


Season rewards

At season rollover you're paid out by the rank you finished:

Rank Sigils Gold Fragments Universal shards
E 50 500 0 0
D 120 1,500 0 0
C 250 3,000 50 0
B 450 5,000 100 0
A 700 10,000 200 10
S 1,000 20,000 400 25
SS scales above S

Defense snapshots

Your own defense squad is snapshotted so others can fight it while you're offline. A successful defense (an attacker fails against your snapshot) earns bonus sigils; failed defenses cost only half the normal amount. Your snapshot's heroes resolve their element from their canonical hero id, so matchups stay correct even for older stored snapshots.