Progression
Progression runs on two clocks: the campaign (manual pushes that unlock features and raise your idle stage) and the idle economy (rewards that accrue while you're away). On top sit account level, daily/weekly quests, and milestones.
Account level
Simple, linear: 1,000 XP per account level. Account XP comes from play across all systems; account level unlocks convenience and rewards.
The campaign
12 arcs · 60 stages · 172 enemies, ranks D → SS. Each stage is an auto-battle; clearing your current-highest stage advances your idle stage (the stage whose rates feed idle rewards).
| Arc | Rank | Name | Dominant element |
|---|---|---|---|
| 1 | D | Tondo Underground | 🔥 Fire |
| 2 | C | Makati Heist | 💧 Water |
| 3 | B | BGC Corporate War | 🌿 Nature |
| 4 | B | Intramuros Secrets | ⛰️ Earth |
| 5 | A | Manila Bay Assault | ⚡ Lightning |
| 6 | A | Quezon City Uprising | 🌪️ Storm |
| 7 | S | MRT Hijack | ✨ Light |
| 8 | S | Malacañang Siege | 🌑 Shadow |
| 9 | S+ | The Spyder's Web | 🔥 Fire |
| 10 | S+ | Kagayaku Circuit | 💧 Water |
| 11 | SS | Kasanagan's Last Stand | 🌿 Nature |
| 12 | SS | The Void Gate | 🌑 Shadow |
Campaign clear XP: a manual stage clear grants each squad hero xpPerHour × 15 XP —
manual pushes are the fastest way to level.
Idle rewards
The game keeps earning while closed, up to a 12-hour cap, based on your active idle stage's rates.
| Reward | Rate |
|---|---|
| Gold | stage goldPerHour |
| Hero XP | stage xpPerHour (to the squad) |
| Karmic energy | min(60, max(5, floor(goldRate × 0.05))) per hour |
| Fragments | +1 per full idle hour (cap 12/collection) |
| Battle Pass XP | 35 per idle hour |
Welcome-back bonus: returning after 3+ days adds 20 × min(daysAway, 5) bonus
fragments on top (so up to +100 for a 5-day absence).
Feature unlocks
Features stay hidden until you clear the gating stage. Unlock toasts name the new feature's tab and navigate there on tap.
| Feature | Unlocks at |
|---|---|
| Heroes roster | Stage 1‑2 |
| Inventory | Stage 1‑3 |
| Daily quests | Stage 1‑3 |
| Summon (gacha) | Stage 1‑4 |
| Milestones | Stage 1‑5 |
| Gear | Stage 2‑3 |
| Tower + Shop + Workshop | Clear Arc 2 (Stage 3‑1) |
| Famions | Stage 3‑3 |
| Arena | Stage 5‑1 |
The Battle Pass tab is always visible (primary monetization surface). Profile and Ranks are always visible.
Daily quests
5 tasks per day. Completing tasks accrues points that unlock tier rewards at 20 / 40 / 60 / 80 / 100 points. Quest templates are filtered by feature-unlock state (e.g. Famion care quests only appear once Famions are unlocked). Each completed daily also grants Battle Pass XP.
Weekly quests
3 fixed weekly quests, each also granting 400 Battle Pass XP on claim:
| Quest | Reward |
|---|---|
| Clear 25 stages | 100 fragments |
| Complete 12 dailies | 8 universal shards |
| Win 40 battles | 3,000 gold |
Milestones
22 achievements tracking lifetime progress (battles won, heroes collected, etc.) with one-time reward claims.
Login rewards
A 7-day login streak with escalating rewards (e.g. day 2: 25 fragments; day 4: 30 fragments; day 6: 50 fragments; day 7: 5 universal shards), plus 200 Battle Pass XP for a daily login.
Reset timing
All daily/weekly boundaries — daily quests, weekly quests, tower reset, shop purchase limits, login streak, arena — are anchored to Philippine Time (UTC+8), not UTC midnight.