Heroes

The roster is 40 heroes, each defined by a class (combat role), a cell (story), an element (combat RPS), and a position. Heroes are collected via the Summon gacha, leveled with XP, ascended with shards, and equipped with gear and a Famion.


The five classes

Class Role Speed bonus Stat identity (per basePower)
Enforcer Tank 0 Highest HP (2.0×) & DEF (0.4×), low damage
Striker Melee DPS +10 High ATK (0.45×), decent HP/SPD
Esper Magic / tech DPS 0 Highest SP.ATK (0.42×), ignores 30% DEF
Reaper Ranged DPS +5 Highest SPD (0.38×) & ATK (0.45×), fragile
Healer Support −10 Team defense + healing, slow

Class speed bonuses (CLASS_SPEED_BONUS) feed turn order. Each class's full stat ratios (CLASS_STAT_RATIOS) are equalized to ~1.15 power-sum so that gear/level investment yields comparable power-per-point across classes.

Class-specific passives and actives (Striker execute, Reaper crit-on-3rd-hit, Enforcer taunt, Healer aura, Esper Mind Blast) are detailed on the Combat page.


Stats

Every hero has six base stats:

Stat Meaning
HP Health
ATK Physical attack power
DEF Physical defense
SP.ATK Special (magic/tech) attack power
SP.DEF Special defense
SPD Speed — drives turn order

Effective stat formula

A stat's in-battle value scales with level, ascension, and allocated points:

effective = floor( (base + base·0.02·(level−1) + allocatedPoints·pointValue) × ascensionMult )
  • +2% of base per level.
  • pointValue: HP-allocated points are worth +5 each; all other stats +1 each.
  • ascensionMult comes from the ascension tier (see below).

Hero Power

A single comparison number used for stage/mission gating and squad totals:

Power = floor( ATK + SP.ATK + DEF + SP.DEF + SPD + HP/10 )   (using effective stats + gear + Famion)

Leveling (XP)

Max level is 100. The XP-to-next-level curve has three regions:

Levels XP for next level
1–5 Fixed fast-onboard ramp: 10, 15, 25, 40, 60
6–40 floor(100 · 1.15^(level−1)) (exponential)
41–100 XP@40 + (level−40) · 2500 (linear tail)

The linear tail past 40 exists because the pure exponential made level 99+ cost tens of millions of XP each. Hero XP is earned from manual stage clears (xpPerHour × 15), from idle rewards (squad heroes gain XP at the active stage's xpPerHour), and from XP items.


Stat point allocation

On top of automatic level scaling, heroes earn allocatable stat points:

  • 3 points per level, 3 points per ascension star.
  • Max 100 points invested in any single stat.
  • Spending: HP points give +5 HP each; every other stat +1 each.
  • Players get a number of free stat resets; respec is supported.

Ascension

Ascension is the long-term power ceiling, gated by hero shards (from duplicates) and universal shards. Six tiers (0★–5★):

Name Hero shards Universal shards Level cap Stat multiplier
0 Recruit 0 0 10 1.00×
1 Operative 5 1 25 1.15×
2 Agent 15 2 50 1.30×
3 Elite 30 3 80 1.50×
4 Commander 50 5 100 1.75×
5 Legendary 80 10 100 2.00×

The highest ascension star reached anywhere in the roster also raises the global gear enhancement cap by +5 per star (base 15 → up to 40). See Gear.


HP & healing

Heroes carry HP damage between campaign battles (the Tower uses a separate HP track). Restore HP with gold:

heal cost (per hero) = ceil( missingHpPercent × 75 )  gold

"Heal all" charges the sum across the squad. Famions passively regenerate HP over time (~60%/hr) rather than costing gold.


Squad building

A squad is 3 heroes. Duplicate heroes cannot occupy two slots. Two synergy systems stack on top of raw power:

Squad cell bonus

Evaluated in this priority order (first match wins), applied as a % multiplier to total squad power:

Condition Bonus
Squad (≥2) includes both a Light and a Dark hero +20%
All 3 heroes share one cell +30%
All 3 heroes are different cells +15%
A same-cell pair (2 heroes), or a 3-hero squad with exactly 2 distinct cells +10%
Otherwise 0%

Element matchups

Independent of cell — bring heroes whose element counters the arc's dominant enemy element for up to +25% damage / −15% damage taken. This is the main per-battle team-building lever.


Acquisition summary

Source What you get
Summon gacha New heroes (50 fragments/pull, 15% elite tier, pity at 30)
Duplicates 10 hero shards + 2 universal shards (fuel for ascension)
Free summon One guaranteed free pull during onboarding (once ever)
Battle Pass Free-track hero shards (e.g. Tonyo shards at free tier 25)
Alpha Founder One hero carried across the post-alpha wipe (permanent perk)

Initial roster state: all heroes locked, starting with 500 gold and 150 fragments (3 pulls' worth).